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    -- Atara Phoenix

  • War Units

    Name: Flaming Catapult
    Commonality: Rare
    Attack Rating: 24
    Defense Rating: 30
    Damage: 75 - 150
    Hit Points: 2500
    Speed: 5
    Morale: 70
    Range: 55
    CP Cost: 15
    Attacks per Second: 0.2
    Strikes per Attack: 5
    Stamina: 105
    Special Ability: Rapid Fire - Flaming Catapults fire 50% faster for 10 seconds. Cooldown: 45 seconds.
    Name: Human Barbarians
    Commonality: Uncommon
    Attack Rating: 26
    Defense Rating: 27
    Damage: 10 - 35
    Hit Points: 375
    Speed: 7
    Morale: 80
    Range: 1
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 135
    Special Ability: Battle Cry - Nearby friendly units (20m) gain +2 morale, +2% attack speed, and +3% movement speed per Barbarian for 60 seconds. Cooldown: 120 seconds.
    Name: Juggernaut
    Commonality: Rare
    Attack Rating: 22
    Defense Rating: 34
    Damage: 15 - 22
    Hit Points: 4100
    Speed: 5
    Morale: 115
    Range: 40
    CP Cost: 20
    Attacks per Second: 0.6
    Strikes per Attack: 10
    Stamina: 100
    Special Ability: Dread - Nearby enemy units (35m) suffer -40 morale and -25% to attack and movement speed for 30 seconds. Cooldown: 60 seconds.
    Name: Ogre Champions
    Commonality: Uncommon
    Attack Rating: 21
    Defense Rating: 29
    Damage: 13 - 20
    Hit Points: 700
    Speed: 9
    Morale: 80
    Range: 1
    CP Cost: 3
    Attacks per Second: 0.4
    Strikes per Attack: 2
    Stamina: 125
    Special Ability: Thundering March - Unit and nearby friendly units (20m) gain +3% DR and +3 morale per Ogre for 60 seconds. Cooldown: 120 seconds.
    Name: Ogre Halberdiers
    Commonality: Uncommon
    Attack Rating: 28
    Defense Rating: 28
    Damage: 10 - 30
    Hit Points: 475
    Speed: 8
    Morale: 75
    Range: 1
    CP Cost: 3
    Attacks per Second: 0.4
    Strikes per Attack: 2
    Stamina: 120
    Special Ability: Piercing Charge - Unit's gains +50% movement speed, +50% AR, +125% damage for 30 seconds. Cooldown: 90 seconds.
    Name: Ogre Hammerfiends
    Commonality: Uncommon
    Attack Rating: 23
    Defense Rating: 27
    Damage: 10 - 35
    Hit Points: 600
    Speed: 8
    Morale: 75
    Range: 1
    CP Cost: 3
    Attacks per Second: 0.4
    Strikes per Attack: 2
    Stamina: 115
    Special Ability: Hammer of the Gods - Hammerfiends do an additional +200% damage for 30 seconds. Cooldown: 60 seconds.
    Name: Orc Archers
    Commonality: Uncommon
    Attack Rating: 18
    Defense Rating: 23
    Damage: 15 - 40
    Hit Points: 425
    Speed: 7
    Morale: 65
    Range: 60
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Siege (passive) - +75% damage and +150% AR against walls, buildings, and machines.
    Name: Orc Arsonists
    Commonality: Uncommon
    Attack Rating: 30
    Defense Rating: 30
    Damage: 15 - 28
    Hit Points: 375
    Speed: 8
    Morale: 70
    Range: 1
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 115
    Special Ability: Arson (passive) - Unit has +100% AR, +25% DR, and does +50% damage against walls, structures, and machines.
    Name: Orc Berserkers
    Commonality: Uncommon
    Attack Rating: 23
    Defense Rating: 27
    Damage: 10 - 32
    Hit Points: 375
    Speed: 7
    Morale: 85
    Range: 1
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 115
    Special Ability: Berserk - Unit gains +150% AR and does +50% damage at the cost of -15% DR for 30 seconds. Cooldown: 120 seconds.
    Name: Orc Boar Riders
    Commonality: Uncommon
    Attack Rating: 20
    Defense Rating: 30
    Damage: 25 - 40
    Hit Points: 575
    Speed: 11
    Morale: 70
    Range: 1
    CP Cost: 3
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 115
    Special Ability: The Hunt - Nearby friendly units (20m) gain +5% AR per Boar Rider for 30 seconds. Cooldown: 180 seconds.
    Name: Orc Crossbowmen
    Commonality: Uncommon
    Attack Rating: 20
    Defense Rating: 24
    Damage: 30 - 55
    Hit Points: 450
    Speed: 6
    Morale: 65
    Range: 50
    CP Cost: 2
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Target Practice - Unit gains +35% AR and +15 damage against flying units for 30 seconds. Cooldown: 180 seconds.
    Name: Orc Dog Soldiers
    Commonality: Uncommon
    Attack Rating: 23
    Defense Rating: 24
    Damage: 20 - 35
    Hit Points: 450
    Speed: 7
    Morale: 65
    Range: 30
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Healing Salve - Target unit heals 10-15 hit points per Dog Soldier. Cooldown: 120 seconds.
    Name: Orc Infantry
    Commonality: Common
    Attack Rating: 18
    Defense Rating: 24
    Damage: 7 - 17
    Hit Points: 300
    Speed: 6
    Morale: 70
    Range: 1
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Frenzy - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.
    Name: Orc Pavises
    Commonality: Rare
    Attack Rating: 26
    Defense Rating: 31
    Damage: 15 - 35
    Hit Points: 1300
    Speed: 6
    Morale: 70
    Range: 45
    CP Cost: 6
    Attacks per Second: 0.4
    Strikes per Attack: 2
    Stamina: 100
    Special Ability: Pavise Wall - Nearby units (35m) gain +10% DR and +5 morale per Pavise for 45 seconds. Cooldown: 60 seconds.
    Name: Orc Snipers
    Commonality: Uncommon
    Attack Rating: 28
    Defense Rating: 25
    Damage: 25 - 40
    Hit Points: 350
    Speed: 7
    Morale: 70
    Range: 80
    CP Cost: 2
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 115
    Special Ability: Kill Shot - Unit gains +250% AR and does +400% damage for 5 seconds. Cooldown: 30 seconds.
    Name: Red Dragon
    Commonality: Rare
    Attack Rating: 30
    Defense Rating: 30
    Damage: 65 - 105
    Hit Points: 3000
    Speed: 8
    Morale: 105
    Range: 15
    CP Cost: 25
    Attacks per Second: 0.2
    Strikes per Attack: 8
    Stamina: 115
    Special Ability: Fiery Blast - Units in target area (35m) suffer 75-250 damage. Cooldown: 180 seconds.
    Name: War Elephants
    Commonality: Rare
    Attack Rating: 23
    Defense Rating: 29
    Damage: 30 - 40
    Hit Points: 1450
    Speed: 7
    Morale: 85
    Range: 1
    CP Cost: 6
    Attacks per Second: 0.2
    Strikes per Attack: 4
    Stamina: 100
    Special Ability: Stampede - Nearby enemy units (20m) take 25-75 damage and -9 morale per Elephant for 30 seconds. Cooldown: 90 seconds.


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