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Name: Flaming Catapult Commonality: Rare Attack Rating: 24 Defense Rating: 30 Damage: 75 - 150 Hit Points: 2500 Speed: 5 Morale: 70 Range: 55 CP Cost: 15 Attacks per Second: 0.2 Strikes per Attack: 5 Stamina: 105 Special Ability: Rapid Fire - Flaming Catapults fire 50% faster for 10 seconds. Cooldown: 45 seconds. |
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Name: Human Barbarians Commonality: Uncommon Attack Rating: 26 Defense Rating: 27 Damage: 10 - 35 Hit Points: 375 Speed: 7 Morale: 80 Range: 1 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 135 Special Ability: Battle Cry - Nearby friendly units (20m) gain +2 morale, +2% attack speed, and +3% movement speed per Barbarian for 60 seconds. Cooldown: 120 seconds. |
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Name: Juggernaut Commonality: Rare Attack Rating: 22 Defense Rating: 34 Damage: 15 - 22 Hit Points: 4100 Speed: 5 Morale: 115 Range: 40 CP Cost: 20 Attacks per Second: 0.6 Strikes per Attack: 10 Stamina: 100 Special Ability: Dread - Nearby enemy units (35m) suffer -40 morale and -25% to attack and movement speed for 30 seconds. Cooldown: 60 seconds. |
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Name: Ogre Champions Commonality: Uncommon Attack Rating: 21 Defense Rating: 29 Damage: 13 - 20 Hit Points: 700 Speed: 9 Morale: 80 Range: 1 CP Cost: 3 Attacks per Second: 0.4 Strikes per Attack: 2 Stamina: 125 Special Ability: Thundering March - Unit and nearby friendly units (20m) gain +3% DR and +3 morale per Ogre for 60 seconds. Cooldown: 120 seconds. |
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Name: Ogre Halberdiers Commonality: Uncommon Attack Rating: 28 Defense Rating: 28 Damage: 10 - 30 Hit Points: 475 Speed: 8 Morale: 75 Range: 1 CP Cost: 3 Attacks per Second: 0.4 Strikes per Attack: 2 Stamina: 120 Special Ability: Piercing Charge - Unit's gains +50% movement speed, +50% AR, +125% damage for 30 seconds. Cooldown: 90 seconds. |
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Name: Ogre Hammerfiends Commonality: Uncommon Attack Rating: 23 Defense Rating: 27 Damage: 10 - 35 Hit Points: 600 Speed: 8 Morale: 75 Range: 1 CP Cost: 3 Attacks per Second: 0.4 Strikes per Attack: 2 Stamina: 115 Special Ability: Hammer of the Gods - Hammerfiends do an additional +200% damage for 30 seconds. Cooldown: 60 seconds. |
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Name: Orc Archers Commonality: Uncommon Attack Rating: 18 Defense Rating: 23 Damage: 15 - 40 Hit Points: 425 Speed: 7 Morale: 65 Range: 60 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: Siege (passive) - +75% damage and +150% AR against walls, buildings, and machines. |
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Name: Orc Arsonists Commonality: Uncommon Attack Rating: 30 Defense Rating: 30 Damage: 15 - 28 Hit Points: 375 Speed: 8 Morale: 70 Range: 1 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 115 Special Ability: Arson (passive) - Unit has +100% AR, +25% DR, and does +50% damage against walls, structures, and machines. |
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Name: Orc Berserkers Commonality: Uncommon Attack Rating: 23 Defense Rating: 27 Damage: 10 - 32 Hit Points: 375 Speed: 7 Morale: 85 Range: 1 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 115 Special Ability: Berserk - Unit gains +150% AR and does +50% damage at the cost of -15% DR for 30 seconds. Cooldown: 120 seconds. |
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Name: Orc Boar Riders Commonality: Uncommon Attack Rating: 20 Defense Rating: 30 Damage: 25 - 40 Hit Points: 575 Speed: 11 Morale: 70 Range: 1 CP Cost: 3 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 115 Special Ability: The Hunt - Nearby friendly units (20m) gain +5% AR per Boar Rider for 30 seconds. Cooldown: 180 seconds. |
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Name: Orc Crossbowmen Commonality: Uncommon Attack Rating: 20 Defense Rating: 24 Damage: 30 - 55 Hit Points: 450 Speed: 6 Morale: 65 Range: 50 CP Cost: 2 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: Target Practice - Unit gains +35% AR and +15 damage against flying units for 30 seconds. Cooldown: 180 seconds. |
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Name: Orc Dog Soldiers Commonality: Uncommon Attack Rating: 23 Defense Rating: 24 Damage: 20 - 35 Hit Points: 450 Speed: 7 Morale: 65 Range: 30 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: Healing Salve - Target unit heals 10-15 hit points per Dog Soldier. Cooldown: 120 seconds. |
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Name: Orc Infantry Commonality: Common Attack Rating: 18 Defense Rating: 24 Damage: 7 - 17 Hit Points: 300 Speed: 6 Morale: 70 Range: 1 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: Frenzy - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds. |
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Name: Orc Pavises Commonality: Rare Attack Rating: 26 Defense Rating: 31 Damage: 15 - 35 Hit Points: 1300 Speed: 6 Morale: 70 Range: 45 CP Cost: 6 Attacks per Second: 0.4 Strikes per Attack: 2 Stamina: 100 Special Ability: Pavise Wall - Nearby units (35m) gain +10% DR and +5 morale per Pavise for 45 seconds. Cooldown: 60 seconds. |
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Name: Orc Snipers Commonality: Uncommon Attack Rating: 28 Defense Rating: 25 Damage: 25 - 40 Hit Points: 350 Speed: 7 Morale: 70 Range: 80 CP Cost: 2 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 115 Special Ability: Kill Shot - Unit gains +250% AR and does +400% damage for 5 seconds. Cooldown: 30 seconds. |
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Name: Red Dragon Commonality: Rare Attack Rating: 30 Defense Rating: 30 Damage: 65 - 105 Hit Points: 3000 Speed: 8 Morale: 105 Range: 15 CP Cost: 25 Attacks per Second: 0.2 Strikes per Attack: 8 Stamina: 115 Special Ability: Fiery Blast - Units in target area (35m) suffer 75-250 damage. Cooldown: 180 seconds. |
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Name: War Elephants Commonality: Rare Attack Rating: 23 Defense Rating: 29 Damage: 30 - 40 Hit Points: 1450 Speed: 7 Morale: 85 Range: 1 CP Cost: 6 Attacks per Second: 0.2 Strikes per Attack: 4 Stamina: 100 Special Ability: Stampede - Nearby enemy units (20m) take 25-75 damage and -9 morale per Elephant for 30 seconds. Cooldown: 90 seconds. |
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