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    -- Atara Phoenix

  • Nuetral Units

    Name: Ballista
    Commonality: Uncommon
    Attack Rating: 22
    Defense Rating: 28
    Damage: 300 - 500
    Hit Points: 1625
    Speed: 4
    Morale: 60
    Range: 120
    CP Cost: 13
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Gore - Target unit suffers -50% movement speed for 20 seconds. Cooldown: 30 seconds.
    Name: Behemoth
    Commonality: Uncommon
    Attack Rating: 20
    Defense Rating: 34
    Damage: 20 - 70
    Hit Points: 2500
    Speed: 11
    Morale: 80
    Range: 3
    CP Cost: 15
    Attacks per Second: 0.4
    Strikes per Attack: 4
    Stamina: 100
    Special Ability: (passive) Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines.
    Name: Catapult
    Commonality: Uncommon
    Attack Rating: 18
    Defense Rating: 28
    Damage: 125 - 175
    Hit Points: 1875
    Speed: 4
    Morale: 55
    Range: 80
    CP Cost: 13
    Attacks per Second: 0.2
    Strikes per Attack: 3
    Stamina: 100
    Special Ability: (passive) Catapults have +750% AR and do +75% damage against walls and buildings.
    Name: Covered Ram
    Commonality: Uncommon
    Attack Rating: 10
    Defense Rating: 33
    Damage: 35 - 125
    Hit Points: 3500
    Speed: 5
    Morale: 80
    Range: 1
    CP Cost: 13
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Covered Rams have +1500% AR, +250% DR and do +750% damage against walls and buildings.
    Name: Human Archers
    Commonality: Common
    Attack Rating: 18
    Defense Rating: 16
    Damage: 5 - 15
    Hit Points: 250
    Speed: 6
    Morale: 45
    Range: 65
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Human Archers have a +75% AR and +100% damage against flying units.
    Name: Human Cavalry Archers
    Commonality: Common
    Attack Rating: 26
    Defense Rating: 25
    Damage: 10 - 25
    Hit Points: 400
    Speed: 13
    Morale: 55
    Range: 50
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 125
    Special Ability: Evasion - Unit gains +25% DR and +50% movement speed for 15 seconds. Cooldown: 120 seconds.
    Name: Human Crossbowmen
    Commonality: Common
    Attack Rating: 22
    Defense Rating: 19
    Damage: 10 - 30
    Hit Points: 250
    Speed: 6
    Morale: 55
    Range: 60
    CP Cost: 1
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds.
    Name: Human Heavy Cavalry
    Commonality: Common
    Attack Rating: 23
    Defense Rating: 29
    Damage: 15 - 23
    Hit Points: 415
    Speed: 10
    Morale: 70
    Range: 1
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Heavy Cavalry have a +100% AR, +25% DR, and +100% damage against ranged units.
    Name: Human Heavy Infantry
    Commonality: Common
    Attack Rating: 17
    Defense Rating: 24
    Damage: 5 - 16
    Hit Points: 280
    Speed: 5
    Morale: 70
    Range: 1
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Heavy Infantry have a +100% AR, +25% DR, and +100% damage against machine units.
    Name: Human Javelineers
    Commonality: Common
    Attack Rating: 20
    Defense Rating: 19
    Damage: 13 - 30
    Hit Points: 300
    Speed: 7
    Morale: 60
    Range: 45
    CP Cost: 1
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Disperse - Unit has +100% AR, +100% damage, and +25% DR against mounted units for 20 seconds. 60 second cooldown.
    Name: Human Light Cavalry
    Commonality: Common
    Attack Rating: 25
    Defense Rating: 20
    Damage: 10 - 25
    Hit Points: 450
    Speed: 15
    Morale: 60
    Range: 1
    CP Cost: 2
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 160
    Special Ability: Sacrifice - Unit gains +50% AR, +100% damage, and -25% DR for 15 seconds. Cooldown: 120 seconds.
    Name: Human Light Infantry
    Commonality: Common
    Attack Rating: 17
    Defense Rating: 21
    Damage: 7 - 17
    Hit Points: 265
    Speed: 6
    Morale: 65
    Range: 1
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Hold the Line - Unit gains +30% DR for 30 seconds. Cooldown: 120 seconds.
    Name: Human Mercenaries
    Commonality: Common
    Attack Rating: 17
    Defense Rating: 19
    Damage: 7 - 18
    Hit Points: 300
    Speed: 6
    Morale: 65
    Range: 1
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: Fightin' Dirty - Nearby enemy units suffer -15% attack speed and -15% AR for 30 seconds. Cooldown: 60 seconds.
    Name: Human Pikemen
    Commonality: Common
    Attack Rating: 18
    Defense Rating: 19
    Damage: 5 - 17
    Hit Points: 280
    Speed: 6
    Morale: 60
    Range: 2
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Pikemen have a +100% AR, +100% damage, and +25% DR against mounted units.
    Name: Human Spearmen
    Commonality: Common
    Attack Rating: 23
    Defense Rating: 19
    Damage: 5 - 17
    Hit Points: 275
    Speed: 7
    Morale: 55
    Range: 35
    CP Cost: 1
    Attacks per Second: 0.4
    Strikes per Attack: 1
    Stamina: 125
    Special Ability: (passive) Human Spearmen have +25% DR vs. ranged attacks.
    Name: Trebuchet
    Commonality: Uncommon
    Attack Rating: 10
    Defense Rating: 28
    Damage: 225 - 400
    Hit Points: 2000
    Speed: 3
    Morale: 55
    Range: 120
    CP Cost: 17
    Attacks per Second: 0.2
    Strikes per Attack: 1
    Stamina: 100
    Special Ability: (passive) Trebuchets have +1500% AR and do +225% damage against walls and buildings.


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