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Name: Ballista Commonality: Uncommon Attack Rating: 22 Defense Rating: 28 Damage: 300 - 500 Hit Points: 1625 Speed: 4 Morale: 60 Range: 120 CP Cost: 13 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: Gore - Target unit suffers -50% movement speed for 20 seconds. Cooldown: 30 seconds. |
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Name: Behemoth Commonality: Uncommon Attack Rating: 20 Defense Rating: 34 Damage: 20 - 70 Hit Points: 2500 Speed: 11 Morale: 80 Range: 3 CP Cost: 15 Attacks per Second: 0.4 Strikes per Attack: 4 Stamina: 100 Special Ability: (passive) Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines. |
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Name: Catapult Commonality: Uncommon Attack Rating: 18 Defense Rating: 28 Damage: 125 - 175 Hit Points: 1875 Speed: 4 Morale: 55 Range: 80 CP Cost: 13 Attacks per Second: 0.2 Strikes per Attack: 3 Stamina: 100 Special Ability: (passive) Catapults have +750% AR and do +75% damage against walls and buildings. |
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Name: Covered Ram Commonality: Uncommon Attack Rating: 10 Defense Rating: 33 Damage: 35 - 125 Hit Points: 3500 Speed: 5 Morale: 80 Range: 1 CP Cost: 13 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Covered Rams have +1500% AR, +250% DR and do +750% damage against walls and buildings. |
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Name: Human Archers Commonality: Common Attack Rating: 18 Defense Rating: 16 Damage: 5 - 15 Hit Points: 250 Speed: 6 Morale: 45 Range: 65 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Human Archers have a +75% AR and +100% damage against flying units. |
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Name: Human Cavalry Archers Commonality: Common Attack Rating: 26 Defense Rating: 25 Damage: 10 - 25 Hit Points: 400 Speed: 13 Morale: 55 Range: 50 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 125 Special Ability: Evasion - Unit gains +25% DR and +50% movement speed for 15 seconds. Cooldown: 120 seconds. |
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Name: Human Crossbowmen Commonality: Common Attack Rating: 22 Defense Rating: 19 Damage: 10 - 30 Hit Points: 250 Speed: 6 Morale: 55 Range: 60 CP Cost: 1 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds. |
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Name: Human Heavy Cavalry Commonality: Common Attack Rating: 23 Defense Rating: 29 Damage: 15 - 23 Hit Points: 415 Speed: 10 Morale: 70 Range: 1 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Heavy Cavalry have a +100% AR, +25% DR, and +100% damage against ranged units. |
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Name: Human Heavy Infantry Commonality: Common Attack Rating: 17 Defense Rating: 24 Damage: 5 - 16 Hit Points: 280 Speed: 5 Morale: 70 Range: 1 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Heavy Infantry have a +100% AR, +25% DR, and +100% damage against machine units. |
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Name: Human Javelineers Commonality: Common Attack Rating: 20 Defense Rating: 19 Damage: 13 - 30 Hit Points: 300 Speed: 7 Morale: 60 Range: 45 CP Cost: 1 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: Disperse - Unit has +100% AR, +100% damage, and +25% DR against mounted units for 20 seconds. 60 second cooldown. |
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Name: Human Light Cavalry Commonality: Common Attack Rating: 25 Defense Rating: 20 Damage: 10 - 25 Hit Points: 450 Speed: 15 Morale: 60 Range: 1 CP Cost: 2 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 160 Special Ability: Sacrifice - Unit gains +50% AR, +100% damage, and -25% DR for 15 seconds. Cooldown: 120 seconds. |
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Name: Human Light Infantry Commonality: Common Attack Rating: 17 Defense Rating: 21 Damage: 7 - 17 Hit Points: 265 Speed: 6 Morale: 65 Range: 1 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: Hold the Line - Unit gains +30% DR for 30 seconds. Cooldown: 120 seconds. |
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Name: Human Mercenaries Commonality: Common Attack Rating: 17 Defense Rating: 19 Damage: 7 - 18 Hit Points: 300 Speed: 6 Morale: 65 Range: 1 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: Fightin' Dirty - Nearby enemy units suffer -15% attack speed and -15% AR for 30 seconds. Cooldown: 60 seconds. |
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Name: Human Pikemen Commonality: Common Attack Rating: 18 Defense Rating: 19 Damage: 5 - 17 Hit Points: 280 Speed: 6 Morale: 60 Range: 2 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Pikemen have a +100% AR, +100% damage, and +25% DR against mounted units. |
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Name: Human Spearmen Commonality: Common Attack Rating: 23 Defense Rating: 19 Damage: 5 - 17 Hit Points: 275 Speed: 7 Morale: 55 Range: 35 CP Cost: 1 Attacks per Second: 0.4 Strikes per Attack: 1 Stamina: 125 Special Ability: (passive) Human Spearmen have +25% DR vs. ranged attacks. |
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Name: Trebuchet Commonality: Uncommon Attack Rating: 10 Defense Rating: 28 Damage: 225 - 400 Hit Points: 2000 Speed: 3 Morale: 55 Range: 120 CP Cost: 17 Attacks per Second: 0.2 Strikes per Attack: 1 Stamina: 100 Special Ability: (passive) Trebuchets have +1500% AR and do +225% damage against walls and buildings. |
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